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TOTAL DURATION: 2h 45m 21s

Learn how to rig, animate and add fur to a two legged character named Fur Dude. Starting with existing geometry, draw the skeleton, capture the geometry then build rig controls for an animation rig. Next keyframe a walk cycle and add fur to the surface of the creature.

This lesson uses KineFX, Houdini’s new SOP-based procedural rigging tools. While these tools are used primarily for retargeting workflows they also include tools for rigging characters and creatures. These tools are still evolving and this lesson offers a taste of what will be currently possible. In future releases, you will see the KineFX and animation workflows expanded and refined.

Houdini Foundations for Houdini 19.5 is now available as Downloadable PDF and a Print-on-Demand book through the Lulu Ebook company. This 224 page book contains 9 chapters designed to help artists take their first steps into Houdini.

Research for this lesson by Marcia Utama. She developed a version of Fur Dude available in the Content Library which was rigged at the Object level. Also thanks to Keith Acheson for creating the original Fur Dude animation.

CREATED BY

ROBERT MAGEE

Robert Magee is a Senior Product Marketing Manager at SideFX who has been working with Houdini for 20 years. He has created lots of learning material and demos designed to help artists understand how going procedural with Houdini can benefit their work.

More from Robert Magee

COMMENTS

  • 1h8g9s5 12 months ago  | 

    wow KineFX videos updated! I'm diving right into it

  • zero_expectations 12 months ago  | 

    Hurray! It's here!
    Thanks Robert!

  • AlfredoSMC 12 months ago  | 

    Thanks Robert,
    it is completely excellent,
    I had already followed a large part of this tutorial with skeleton, but now you incorporated the hair, and I already have some experience in hair, but (guide simulate is amazing) it has vellum incorporated.
    thanks again!

  • AlfredoSMC 12 months ago  | 

    but to be honest, I prefer the guide process, it is very very complete.

  • jimr@sidefx.com 12 months ago  | 

    Is there supposed to be audio on 13?

    • rmagee 11 months, 4 weeks ago  | 

      It was missing from the video - it has been re-uploaded with sound.

  • BunglebeetTV 11 months, 2 weeks ago  | 

    How do you select Spacebar to the right view? Thanks in advance.

    • Michael_Mietz 7 months ago  | 

      Ctrl+4 or Cmd+4 to go into Four Views
      Then hover over the view you want to make full screen and hit Space+B.
      Space+B again to go back to Four Views

  • li la 11 months ago  | 

    Can I get the completed houdini file?
    I'm facing a problem where I can move but can't rotate, and I want to see the difference from the correct node.

  • reductioabsurdum10 7 months, 3 weeks ago  | 

    Thank you 100 times for keeping this video up to date!!!

  • reductioabsurdum10 7 months, 3 weeks ago  | 

    Can you make a tutorial on how to model fur dude?

  • jamalsb176 7 months ago  | 

    Weldone Robert !

  • 0ldsl0 4 months, 3 weeks ago  | 

    When attaching the capture geometry, i get a warning saying that it needs a valid rest_transform attribute and when I check the skeleton it needs does not have one. It only has a local transform attribute and I'm fairly certain I've been following along exactly...

    • arekrataj 4 months ago  | 

      You need to uncheck "Rest Pose Attribute" option under "Add Shapes" tab of "Attach Capture Geo" node.

  • Ela_Eichu 1 month, 3 weeks ago  | 

    There is no fur_dude folder in the opdef:/sop/ directory. I'm using Houdini apprentice 20, what did I do wrong?

    • Ela_Eichu 1 month, 3 weeks ago  | 

      I found it- Houdini 20 adds a few fields when naming a HDA, so the folder had my personal name as part of the Author field.

  • alesia_karchevskaia 1 month ago  | 

    Great series, learned a lot so far!
    However, when I promote the parameters to the top of the HDA andsave it, the control geometry doesn't show up on the test rig. I can use the parameters but do not see the controls themselves. What have I missed?

    • rmagee 1 month ago  | 

      I would have to see your rig - send me your asset (rmagee@sidefx.com) and I will take a look.

  • mtea9152 2 weeks, 4 days ago  | 

    Adding the "IK Chains" node will twist the knees.
    The character's knees twist inward.
    If you move the knee joint outward with "Knee_offset", the knee will face forward.
    When the character bends down, his legs become crab-like.

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