FOUNDATIONS | RIG FUR DUDE WITH KINEFX
TOTAL DURATION: 2h 45m 21s
Learn how to rig, animate and add fur to a two legged character named Fur Dude. Starting with existing geometry, draw the skeleton, capture the geometry then build rig controls for an animation rig. Next keyframe a walk cycle and add fur to the surface of the creature.
This lesson uses KineFX, Houdini’s new SOP-based procedural rigging tools. While these tools are used primarily for retargeting workflows they also include tools for rigging characters and creatures. These tools are still evolving and this lesson offers a taste of what will be currently possible. In future releases, you will see the KineFX and animation workflows expanded and refined.
Houdini Foundations for Houdini 19.5 is now available as Downloadable PDF and a Print-on-Demand book through the Lulu Ebook company. This 224 page book contains 9 chapters designed to help artists take their first steps into Houdini.
Research for this lesson by Marcia Utama. She developed a version of Fur Dude available in the Content Library which was rigged at the Object level. Also thanks to Keith Acheson for creating the original Fur Dude animation.
COMMENTS
1h8g9s5 1 month, 2 weeks ago |
wow KineFX videos updated! I'm diving right into it
zero_expectations 1 month, 2 weeks ago |
Hurray! It's here!
Thanks Robert!
AlfredoSMC 1 month, 1 week ago |
Thanks Robert,
it is completely excellent,
I had already followed a large part of this tutorial with skeleton, but now you incorporated the hair, and I already have some experience in hair, but (guide simulate is amazing) it has vellum incorporated.
thanks again!
AlfredoSMC 1 month, 1 week ago |
but to be honest, I prefer the guide process, it is very very complete.
jimr@sidefx.com 1 month, 1 week ago |
Is there supposed to be audio on 13?
rmagee 1 month, 1 week ago |
It was missing from the video - it has been re-uploaded with sound.
BunglebeetTV 1 month ago |
How do you select Spacebar to the right view? Thanks in advance.
li la 2 weeks, 3 days ago |
Can I get the completed houdini file?
I'm facing a problem where I can move but can't rotate, and I want to see the difference from the correct node.
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