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toonafish

About Me

EXPERTISE
Freelancer
INDUSTRY
Advertising / Motion Graphics

Connect

LOCATION
Netherlands

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Free Geo Visibility Switch Oct. 11, 2026, 9:13 a.m.

With the help of Claude I created a "Geo Visibility Switch" HDA for those that want to animate the Render and/or Display visibility of multiple Geo nodes at obj level.
So this one works without having to connect all geo nodes to a Switch node at SOP level , after first hiding and then importing the objects to a new Geo node.

Just select all the objects you'd like to control , then select the "Geo Visibility Switch" , click "add selected geo nodes" and drag the Switch Index slider.

Initially the Switch Index slider has a range of 12 objects , but just type in a higher number if you added more objects. With the "Mode" selection you can switch from single item visibility to cumulative, so it grows the visible objects selection from 1 to all.

Just unzip and drop the HDA into your "C:\***\Documents\houdini**\otls" folder.

https://toonafish.gumroad.com/l/muugat [toonafish.gumroad.com]

Lots of missing fonts Oct. 5, 2026, 10:02 a.m.

Hey thanks,

That's what I initially googled up as well , there seem to be two fonts folders : a "C:\Windows\Fonts" folder and a "C:\Users\***\Microsoft\Windows\Fonts" folder.

But when I check , the fonts that are missing in Houdini's font list , are visible in both folders when I check in Windows Explorer.

But when I then browse to the "C:\Windows\Fonts" folder in Houdini , a lot of fonts that are visible in explorer , are missing in Houdini. I can only load them into Houdini from the "C:\Users\***\Microsoft\Windows\Fonts" folder.

And strangely enough , when I then try to copy these fonts from the "C:\Users\***\Microsoft\Windows\Fonts" into the "C:\Windows\Fonts" folder , I get a warning that the fonts are already installed and it makes no difference in Houdini.

But I just figured that it seems the only way to make all the fonts show up in Houdini , is to select the missing font you'd like to use in Houdini in the "C:\Users\***\Microsoft\Windows\Fonts" folder , then RMB click > show more options > "install for all users" ( ...or just select all the fonts ).

That seems to do the trick.

Now all we need is a decent drop down menu in Houdini that supports next and previous selection hotkeys , or at least remembers the last selection ....

Lots of missing fonts Oct. 3, 2026, 6:21 a.m.

A lot of Windows system fonts that show up in any other app , are missing from the Houdini font list.

Currently I have to check what font I'd like to use in another app , and then manually browse to the windows system fonts folder before I'm able to use it.

From what I was able to figure out Houdini should use installed windows font list, but that appears not to be the case.

Does anyone know the trick to make Houdini load all available system fonts ?