Log into your account to keep track of your progress. You can work through the lessons without logging in but your progress will be lost when you refresh the page.

This lesson is for animators who want to learn how to pose and keyframe the Electra test geometry using the new APEX Animate state. This node takes the rig that is embedded in the geometry and makes it available for animators to work with this character. Learn how to add a second character so they can be animated together. Along the way learn about Selection Sets and animation controls that you can use within the APEX Animate tool. .

Be sure to download the selection set file to import another animator's selection sets onto your Electra Rigs

To learn how the character used in this lesson was rigged using APEX, check out Electra Rig in the Content Library

CREATED BY

ROBERT MAGEE

Robert Magee is a Senior Product Marketing Manager at SideFX who has been working with Houdini for 20 years. He has created lots of learning material and demos designed to help artists understand how going procedural with Houdini can benefit their work.

More from Robert Magee

COMMENTS

  • LukeP 5 months, 3 weeks ago  | 

    Cool tutorial and super exited about these new tools

  • Alan S Johnson JR 5 months, 3 weeks ago  | 

    what about retargeting animation using electra as the source?

    • rmagee 5 months, 3 weeks ago  | 

      Just like you can use APEX Invoke to pull out the geometry - you can also pull out the skeleton and use that to retarget using KineFX retargeting tools. In Esther's HIVE presentation she retargets onto Electra - it can go both ways.

  • Carlos_Rivadulla 5 months, 3 weeks ago  | 

    Are Electra and UE mannequin animations, control rig and bone names compatible ?

  • Seyonce 5 months, 3 weeks ago  | 

    Thanks for the tutorial. Please could you show how to layer APEX and KineFX. I tried following Esther's Hive presentation but could not find the APEX Control Rig Extract Node

  • Alan S Johnson JR 5 months, 2 weeks ago  | 

    thank you, I am studying this now.

  • LukeP 5 months, 2 weeks ago  | 

    After playing around with this for a while I can honestly say this is one of the most artist friendly things I have ever seen in Houdini. Also, great future potential, innovative technology, etc. Bravo SideFX team!

  • AlfredoSMC 5 months ago  | 

    Thanks Robert, I am checking lot times the tutorial, it is really beautiful how to generate contact between shes ,I going to try learn.

  • galdos 4 months, 1 week ago  | 

    Hi, please explain to me how Blendshape works in APEX, I can't figure it out, thanks in advance!

  • r-cite 2 weeks ago  | 

    I experience a lot of audio drop-outs throughout the clip. Would it help to upload the clip again on your CDN?

Please log in to leave a comment.