TOTAL DURATION: 1h 20m 5s
One of the things that makes visual effects fun is that you get to blow things up without causing any real damage. In this lesson, you will light a fuse using particle sparks then explode a cartoon bomb using rigid body dynamics for the shell of the bomb and Pyro FX for the fire and smoke. This lesson will teach you how to set up dynamic simulations using a variety of shelf tools and network nodes.
To give you a complete understanding of the shot being developed, you will build all the elements from scratch, then simulate the effects. This will help you understand how the simulation nodes work within the wider context of a Houdini scene. In the end, you will render out the shot using the Karma renderer.
The complete Houdini Foundations for Houdini 19.5 is also available as Downloadable PDF and a Print-on-Demand book through the Lulu Ebook company. This 224 page book contains 9 chapters designed to help artists take their first steps into Houdini.
Research for this lesson by Michael Buckley
COMMENTS
sdugaro 2 years, 6 months ago |
Nice one! Thanks.
PolyMarvels 2 years, 6 months ago |
Robert, great series as always, thank you.
SerjKirchano 2 years, 6 months ago |
Thanks! Clarifies a lot of details indeed
bharath453 2 years, 4 months ago |
Hi, i need some help, if i click polybevel in houdini, it shows fatal error and get crash. What is the solution for this problem
jjin10688 1 year, 8 months ago |
It might be because your pc doesn't use high detail if it is not a high-end PC.
spyco59 2 years, 4 months ago |
Thanks Robert! Really appreciate having a PDF file to follow along! :)
luoyuepo 2 years, 2 months ago |
And there is something wrong with the PDF file.
On the Page 21, paragraph 2. The expression should be
“ Set the Prune parameter to
$F >200. After the expoding_bomb node, add another Prune LOP.
Set the Prune parameter to $F <199."
I did just just like the PDF said,and the bomb became invisible all along in the timeline.
Hope you can fix this soon.And thank you for all the nice tutorials!
zengyuanelsie1 1 year, 9 months ago |
I had the same problem and solved it with this:
prune>primitive pattern>input last modified primitives
JoeRan 1 year, 8 months ago |
i had the same problem! thank you!
AbhishekDhiman 1 year, 6 months ago |
input last modified primitives
thank you
HArrCorr 1 year, 2 months ago |
thx, had the same problem,
dimitridev 2 years, 2 months ago |
thank you, great lesson!
khyathikkrishna1223 2 years, 1 month ago |
it was a very good one, learned a lot. thanks
dhuiting 1 year, 10 months ago |
Hi! I noticed the orient along curve works while we are on the construction plane (from 0-142) but at frame 143 when the cap starts rising up toward the bomb, it gets slightly off from the poly wire. It's close but not exactly on. Why is this?
JoeRan 1 year, 8 months ago |
Unfortunately I'm stuck in the last step (number 11 - Render pyro fx)
Despite having 40 GB of RAM on the PC, the computer does not hold up!
Crash at the exact moment I enter the pyro effect usd.
jjin10688 1 year, 8 months ago |
simple fire ball is not working help
rmagee 1 year, 8 months ago |
Did you change the start frame to 200 and the Frame Range to 200-240? - Part 8 steps 1 and 2
Dohesh 1 year, 7 months ago |
my file is exporting in usdnc how can i save in USD
shung1021 1 year, 7 months ago |
when you try to bring in the USD in the reference node, there should be a drop down menu on the lower right hand corner that says "*.usd, *usda.... etc.," change that to just "*" and you should be able to see your USDNC files
Dohesh 1 year, 6 months ago |
i also tried this method and its showing usdnc files but there is 1 error and the error is
"Unable to find layer file: 1/Houdini/Destructtion"
AbhishekDhiman 1 year, 6 months ago |
Thank you
shung1021 1 year, 7 months ago |
i assume the NC in USDNC simply means Non Commercial
shung1021 1 year, 7 months ago |
Thank you so much for this tutorial Robert! This tutorial helped me so much in getting started in Houdini!
jc.kumar.1002 1 year, 6 months ago |
can you please help me with this?
i am not finding Attribute adjust vector
fantasio 1 year, 5 months ago |
Hi, I got an error when selecting Simple Fracture for the bomb. The network nodes are created but there's an error saying:
"Error: Invalid source/obj/bomb_geo_fracture/rbdmaterialfracture/init_opencl"
Anybody has an idea what's happening?
Thanks a lot
fantasio 1 year, 5 months ago |
I've change the Preferences of OpenCL Device from GPU to CPU and it seems to work.
taku5842 1 year, 4 months ago |
Hi, I have a question.
In part 6, the spark effect is output in the opposite direction (traveling direction), is there a solution?
natrianvfx 1 year, 4 months ago |
Great tutorial. I had a lot of fun following this videos. Fx destruction is really fun!
Protozoaire 1 year, 3 months ago |
Where are the tutorial scenes please?
rmagee 1 year, 3 months ago |
This lesson is designed to be built from scratch.
enzo.nhr 1 year, 3 months ago |
My popnet create particules in the wrong direction, as if the particules were created inside the sphere, not outside, which cause the soot trail to go the opposite direction it supposed to be :(
Kucheryat 1 year, 2 months ago |
you should try change scale-time in popnet node to about 0.20. that helped me
Crazy_Chintu 10 months, 3 weeks ago |
thank you.
It helped.....
LukeP 1 year, 3 months ago |
Overall comments about this book and this training. I think it's a good example of how things should not be written and examplifies problems with Houdini documentation. For me at least. I'm sure others' opinion will be different. That doesn't mean that it wasn't useful. You can still learn Houdini from it, but it's supposed to be a Foundations book, right? Meaning that the focus should be on explaining core concepts. Something that MOEEN SAYED does really really well. Lets take tutorials in this book. There's very little explaination. Do this, set this, type this, without explainations is not helpful. Neither is going from basic concepts to some advanced ones. Again, perfect example of what needs to change wrt to Houdini documentation.
rmagee 1 year, 2 months ago |
Thanks for the feedback. The goal of this book/tutorial series was to help artists build muscle memory and learn how to accomplish day-to-day tasks as they get through their first few projects in Houdini - this will lead to questions that they can begin to explore using other learning materials. In fact, we commission Mooen to make tutorials for us to add that other layer. So in the case of this book, Foundation means getting comfortable with the software and touch as much of it as possible rather than diving into core concepts.
Kucheryat 1 year, 2 months ago |
Hi, i need help on step 5. Problem started after adding attribute transfer. Particles are not going in direction of the fuse. All steps before are working correctly. What should i do?
Kucheryat 1 year, 2 months ago |
oh, sorry, i found the problem
Peps 1 year ago |
hola buen dia, tengo un problema en la leccion 11
dice asi
576 fatal error Segmentacion faul crash log saved to
C /Users/Usuario/Appdata/ Local/ Temp /houdini_temp/crash.destruction_11a.usuario_576_log.txt
alguien podria ayudarme, gracias
dhruvthole2609 11 months, 1 week ago |
Hi, I need help. When I used simple Fracture, the bomb just rolls over the ground instead of blasting.
Kaylinnb 2 weeks, 1 day ago |
I am having tthe same issue. Have you had any luck fixing it?
Kaylinnb 2 weeks, 1 day ago |
I've managed to fix it! In the rbdmaterialfracture node, under contraints, either delete the glue constraint name, or lower the primary strength
lowrid3r7 10 months, 3 weeks ago |
Hi! I had the same problem. In the rbdmaterialfracture node delete the Glue from Glue Constraint Name.
Fernando_Criativo3d 7 months, 1 week ago |
Thank you!
planimation 10 months, 3 weeks ago |
On Video 5) at 6:20 I put in the code $F >199 but my partials don't die after frame 199 anyone know what the issue is, cheers!
planimation 10 months, 3 weeks ago |
Solve it! i forgot to click Enable in the V Expression
planimation 10 months, 3 weeks ago |
anyone know why my sparks are going through the floor? video 06?
planimation 10 months, 3 weeks ago |
ah found it, it's because I name my attrbadjustfloat1 to LIFE to life.
planimation 10 months, 1 week ago |
currently on video 11, around 3:05 once a add the prune node i put $F>200 but it doesn't work, is this because i'm using a UK keyboard not sure how to fix this please help cheers!
planimation 10 months, 1 week ago |
so i solve this by creating the node again
planimation 10 months, 1 week ago |
I got a new problem, currently on the last video and I don't see the pyro render only the dust.... what do you think happen?
ktjk1 10 months ago |
I've been working my way through the Houdini basics course, but I'm stuck. When I finally render, the material library node is applying a pyro shader to the material VOP input field, but all other geomatry's materials disappear and I can't recover them. I've followed this process at least 10 times and studied the information, but I can't get it to work. Houdini is a good program, yes, but it's too unstable and finicky. It's a program that doesn't give me the same result even if I follow it exactly without missing a single moment. I don't think it's a good program in that sense. I need to find another good program.
Harry__243 10 months ago |
I´ve a question. Working on Part 10, my Prune Notes don´t work (both). Does anyone has an Idea? I killed my presets, using the default but the Problem is still there.
My Workaround, using the time-expression directly in the Primitive Count of the Reference Note works fine and delivers the expected results... but this doesn´t fix my prune issue. Does anyone has an idea (using Houdini 20.0.590 on Windows).
Harry__243 10 months ago |
I´ve found the issue... the prune note defaults have been changed. In Target Primitives under Primitive Pattern I had to choose `lopinputprims(' . ' , 0)`
m.colonnelli 9 months, 3 weeks ago |
Fantastic tutorial. At the moment, I only have one problem that I don't know how to solve: when I switch to render view (Karma), all materials look good except for the "Soot" where the particles turn into very large spheres. Do you know how I can solve it?
carlosvega 9 months, 2 weeks ago |
Hi, i have a problem, i'm in the part 7, and when apply the simple fracture and set up the fracture solver, delete the glue, and run the simulation, the bomb rolls instead of break, like all the pieces are glued. Can anyone know how to solve it?
MTU1500 7 months, 3 weeks ago |
I had the same problem. I solved it to put the strenght on 0 in Advanced ==> Glue ==> strength.
pulppixel 1 month ago |
Thanks!!!!
Fernando_Criativo3d 7 months, 2 weeks ago |
Dont know why the the end my particles are going inside the bomb not outside the bomb.
Fernando_Criativo3d 7 months, 1 week ago |
I found a way to overcome this problem, in SPARKS, in attributadjustvector2 set the "preprocess" to Reverse Direction. Also set constant in Y to 0,75. Suits more for me.
hiroyasuo 7 months, 1 week ago |
I'm trying to create the rbd explosion, but instead of shattering, my bomb geometry is just rolling? Any ideas as to why? I've following the instructions to a T
sheepplays 7 months ago |
By Fireball isn't interacting with the bomb fracture. and I noticed there is no longer the "No Promotion" selection on detail attributes
sheepplays 7 months ago |
Nevermind found out my peak somehow uncoupled from attribute adjust vector.
Fernando_Criativo3d 7 months ago |
Hi I'm stuck whem I'm going to merge the references.....dont know why when I merge the fuse it is bellow the zero Y axe....in the obj level is correct it is only happeninh when I merge the reference. thank you
rjorr04 3 months, 2 weeks ago |
If you check the fuse on an object level in build, you probably had the y and z parameters adjusted. So what I did was copy those parameters, and then put them into a transform node under the reference node in solaris.
MouseClicker 5 months, 2 weeks ago |
thanks for this great tutorial! One small good thing to add would be a short explanation why exactly each check box is being enabled to understand what it is doing.
prashanthprabudev 5 months, 2 weeks ago |
hi while creating a soot trail, particles not following along the curve i mean that cap what we create at the end of the fuse that cap is aligned along the curve so when i play all the cap is emitting those particles in its respective direction. how to solve this.
1. do we want that cap all over the curve or just one cap is suppose to follow that curve.
2. if the several cap along the curve is correct then how to stop all the cap emitting the particle at once
prashanthprabudev 5 months, 2 weeks ago |
got it found out the mistake i had missed making target point zero, now its working fine!!!!
parakhpushp30 3 months, 1 week ago |
trying to follow the lesson and set up Solaris but getting this error need help
Error
Unable to find layer file: D:/Houdini
parakhpushp30 3 months, 1 week ago |
trying to follow the lesson and set up Solaris but getting this error need help
Error
Unable to find layer file: D:/Houdini
even though i have set to correct path as when switch to geo its all there i can the elements but when switched to Solaris i did same but mine showed this error and no geo is displayed
mbellino 3 weeks, 1 day ago |
There is an error in Video 7 when you are supposed to save the exploding bomb into a cache file. You need to un-tick "Time Dependent Cache" on the fracture_io tab. If you don't do that the cache will save a single file for each frame.
mbellino 3 weeks, 1 day ago |
Actually not. Saving the with "Time Dependent Cache" not selected creates a file that is too small. In the video the cache file is 17.22 MB while the file I produced is only 399 KB so something is wrong.
mbellino 3 weeks, 1 day ago |
After re-performing the process, it worked fine.
addis_tad 1 week, 5 days ago |
in video 10 after exporting all the .usd when i import the fuse the postion was different from the object level it lowers itself how to fix this . Help please
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