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One of the things that makes visual effects fun is that you get to blow things up without causing any real damage. In this lesson, you will light a fuse using particle sparks then explode a cartoon bomb using rigid body dynamics for the shell of the bomb and Pyro FX for the fire and smoke. This lesson will teach you how to set up dynamic simulations using a variety of shelf tools and network nodes.

To give you a complete understanding of the shot being developed, you will build all the elements from scratch, then simulate the effects. This will help you understand how the simulation nodes work within the wider context of a Houdini scene. In the end, you will render out the shot using the Karma renderer.

Research for this lesson by Michael Buckley

CREATED BY

ROBERT MAGEE

Robert Magee is a Senior Product Marketing Manager at SideFX who has been working with Houdini for 20 years. He has created lots of learning material and demos designed to help artists understand how going procedural with Houdini can benefit their work.

More from Robert Magee

COMMENTS

  • sdugaro 1 month, 1 week ago  | 

    Nice one! Thanks.

  • SIgor420 1 month, 1 week ago  | 

    Robert, great series as always, thank you.

  • SerjKirchano 3 weeks, 5 days ago  | 

    Thanks! Clarifies a lot of details indeed

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