These days if you're a 3d artist, it's hard to claim ignorance about Houdini! That said, it all looks very strange from the outside, and if you're a professional 3d artist, it can seem a bit daunting to leave what you know and try something that seems so different.

Here I've written a long guide as to why you might want to leave your existing app, and the advantages Houdini offers over the competition. I try to be as honest as I can, and update whenever I can as Sidefx release new features, but it's largely written from when I stopped using Maya full-time in 2014, so most of my opinions pre-date things like Bifrost and the more recent Maya changes. From what I hear though, most of the article is still valid.



Matt Estela is a Senior Houdini Artist at Google. Previously he was VFX Lead in Residence at the UTS Animal Logic. Academy, and before that at Animal Logic he's been a VR Supervisor, Lighting Lead, Fx Lead, CG Supervisor, and is one of those annoying Houdini evangelists you don't want to sit next to on the bus.

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