Matt Estela

mestela

About Me

Matt Estela is a Senior Houdini Artist at Google. Previously he was VFX Lead in Residence at the UTS Animal Logic. Academy, and before that at Animal Logic he's been a VR Supervisor, Lighting Lead, Fx Lead, CG Supervisor, and is one of those annoying Houdini evangelists you don't want to sit next to...  more

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Houdini Skills

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My Tutorials

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Solaris LOPS
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The Joy of VEX
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Building Generator
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CG Wiki | Maya to Houdini
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CG Wiki | Quick Lessons
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CG Wiki | Houdini Long-Form Tutorials

My Talks

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“Non-VFX” VFX | Matt Estela
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Hypercubes for VR Noobs
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Learning Houdini: You're Doing It Wrong and How to do it Right
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Houdini: You're learning it wrong (no really this time)
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Just the Tip(s)
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Great Kinefxpectations - KineFX in production

Recent Forum Posts

Simulate middle mouse button using trackpad in macbook June 30, 2024, 5:16 p.m.

Network view - how do you organise? June 27, 2024, 7:17 p.m.

I have some vague advice in this video at this time offset, you might find the rest of the video useful too:

https://youtu.be/KONIvmOELu8?list=PLXNFA1EysfYk5TFPBvlqKw5fx2tij4cPw&t=1074 [youtu.be]

Solaris RBD production workflow May 13, 2024, 8:49 p.m.

Yeah I had some back and forth with sidefx on this a while ago; when I first wrote up that method it was fast, then it got slow with later builds. The 'correct' answer is to swap over to the rbd destruction lop.

I've not used it on a project, but diving inside it just now, the hda seems designed to be tweaked and hacked. I'd assume if you have enough time and are confident in your skills, it shouldn't be too much effort to port an existing setup over.

Rob Pieke explains some of the thinking, why other methods are slow, why the new workflow is as it is here:

https://youtu.be/R4SLw5EdzQ8?t=1319 [youtu.be]