Matt Estela

mestela

About Me

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Matt Estela is VFX Lead in Residence at the UTS Animal Logic. Academy. Previously at Animal Logic he's been a VR Supervisor, Lighting Lead, Fx Lead, CG Supervisor, and is one of those annoying Houdini evangelists you don't want to sit next to on the bus.

Connect

My Talks

obj-image ILLUME Webinar
“Non-VFX” VFX | Matt Estela
obj-image SIGGRAPH
Hypercubes for VR Noobs
obj-image SIGGRAPH
Learning Houdini: You're Doing It Wrong and How to do it Right
obj-image SIGGRAPH ASIA
Houdini: You're learning it wrong (no really this time)
obj-image Houdini HIVE Worldwide
Just the Tip(s)

My Tutorials

obj-image Beginner
Solaris LOPS
obj-image Intermediate
The Joy of VEX
obj-image Quickstart
Building Generator
obj-image Beginner
CG Wiki | Maya to Houdini
obj-image Quick Tips
CG Wiki | Quick Tips
obj-image Beginner
CG Wiki | Houdini Long-Form Tutorials

Recent Forum Posts

Create point (trail) by traveled distance? Aug. 9, 2020, 8:13 p.m.

generate the trail by usual methods, resample sop it with the distance you want?

VEX Expression question Aug. 1, 2020, 8:40 p.m.

I think he's referring to the joy of vex stuff:

https://www.tokeru.com/cgwiki/index.php?title=JoyOfVex14 [www.tokeru.com]

Blend shapes along curve? July 17, 2020, 1:50 a.m.

Here's one way.

  1. make all your blendshapes
  2. give them each a @variant attribute
  3. make a curve, give each point a @variant attribute driven by its position along the curve
  4. copy the shapes onto the curve using the copy to points ‘variant’ option.

There's probably a much easier way to do this with MOPS.