As I got deeper into Houdini, and I found a wider audience for the things I was writing, some topics required more than the quick-tips format allowed. Here's some of the longer tutorials I've written:

  • Copy, Stamps, Rotation, Hscript, Vex, a ramble - Why stamps should be avoided, how to control rotation of copies, and how to keep houdini fast.
  • Smoke and Pyro - A brain dump of all the smoke and volume related things I've learned over the past few months.
  • HoudiniVex - Quickstart guide to Vex, starting the basics of getting and setting attributes, then a few interesting examples with line-by-line explainations.
  • Points and Verts and Prims - A source of confusion for new users (especially if coming from another package), hopefully this clears things up.
  • The solver sop - One of Houdini's handy tricks that takes a little getting used to, but can achive all sorts of fun things (and forms a good gateway into dops, especially some of the more esoteric things you can do in dops).
  • Rest Attrib - What is it, and what you can do with it.
  • ConstraintNetworks - Not a lot of info in the houdini docs about this powerful side of RBD, little walkthrough from simple to complex setups.



Matt Estela is a Senior Houdini Artist at Google. Previously he was VFX Lead in Residence at the UTS Animal Logic. Academy, and before that at Animal Logic he's been a VR Supervisor, Lighting Lead, Fx Lead, CG Supervisor, and is one of those annoying Houdini evangelists you don't want to sit next to on the bus.

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