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To create game assets using Houdini’s node-based workflow, it is important to start learning how to think and work procedurally. In this lesson, you will learn how to create game assets using procedural nodes and networks then deploy them directly into Unreal using the Houdini Engine.

Along the way, you will get to use different aspects of Houdini’s user interface. You will learn how the different UI elements work together to support you as you build your game assets.

This lesson was completed using Unreal Engine 5. The Houdini Engine for Unreal plug-in must be installed to complete this lesson. See Sidefx.com/unreal for instructions.

While the lesson focuses on Unreal, you can import the same assets into Unity using the Houdini Engine. Please note that Houdini Apprentice does not work with Houdini Engine plug-ins.



Robert Magee is a Senior Product Marketing Manager at SideFX who has been working with Houdini for 20 years. He has created lots of learning material and demos designed to help artists understand how going procedural with Houdini can benefit their work.

More from Robert Magee


  • Anonymous 1 week, 3 days ago  | 


  • marks 1 week, 1 day ago  | 

    Are you also going to do PROCEDURAL ASSETS FOR UNITY foundation?

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