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TOTAL DURATION: 39m 39s

To create game assets using Houdini’s node-based workflow, it is important to start learning how to think and work procedurally. In this lesson, you will learn how to create game assets using procedural nodes and networks then deploy them directly into Unreal using the Houdini Engine.

Along the way, you will get to use different aspects of Houdini’s user interface. You will learn how the different UI elements work together to support you as you build your game assets.

This lesson was completed using Unreal Engine 5. The Houdini Engine for Unreal plug-in must be installed to complete this lesson. See Sidefx.com/unreal for instructions.

While the lesson focuses on Unreal, you can import the same assets into Unity using the Houdini Engine. Please note that Houdini Apprentice does not work with Houdini Engine plug-ins.

Houdini Foundations for Houdini 19.5 is now available as Downloadable PDF and a Print-on-Demand book through the Lulu Ebook company. This 224 page book contains 9 chapters designed to help artists take their first steps into Houdini.

CREATED BY

ROBERT MAGEE

Robert Magee is a Senior Product Marketing Manager at SideFX who has been working with Houdini for 20 years. He has created lots of learning material and demos designed to help artists understand how going procedural with Houdini can benefit their work.

More from Robert Magee

COMMENTS

  • Anonymous 2 years, 4 months ago  | 

    oo

  • marks 2 years, 4 months ago  | 

    Are you also going to do PROCEDURAL ASSETS FOR UNITY foundation?

    • rmagee 2 years, 2 months ago  | 

      For the most part this lesson could be used with Unity except for the default scene to interact with. The assets though should work the same way.

  • 24pfilms 2 years, 2 months ago  | 

    Fantastic, much appreciated.

  • leKryuk 2 years, 1 month ago  | 

    That's great! Thank you

  • djfite97 2 years, 1 month ago  | 

    Hello. I was able to install Houdini Engine into UE5. I imported my HDA. When I drag it into my scene in UE, the Houdini logo shows up with a Transform handle, but it doesn't convert to the building. Any ideas what I am doing wrong? thanks!

  • penshooting 2 years, 1 month ago  | 

    Look forward to get a foundition for unity workflow with Houdini. :)

  • BimPawn 2 years ago  | 

    Thank you so much!

  • rregan00 2 years ago  | 

    When I add the parameters and then hit rebuild, it does not update in Unreal to show the parameters from Houdini. I have tried multiple things. Still cant get the parameters to show up. It is synced to the session and everything says it is connected. I just dont get it. Please help.

  • azad.3ds 2 years ago  | 

    Not able to make it work tried ue5 and ue5.1. Not working. The sample files opened but the ones I created do not do anything. Just Houdini 3d logo. Any help? I tried disabling the firewall. did not help.

    • stayerimpact 1 year, 8 months ago  | 

      Nice tut. Thank you. But same problem to me. Just Houdini logo. Did smb find an issue?

    • sudais682002 1 year, 8 months ago  | 

      the same thing is happening with me

  • 353046422 1 year, 12 months ago  | 

    Good Tutorial! Easy get for beginner! Look forward your next turtorial about Houdini and Unreal!

  • gammler_joe 1 year, 11 months ago  | 

    thanks, great tutorial!

  • timafisher 1 year, 8 months ago  | 

    Thank you Mr. Magee, great tutorial esp for beginners who doesn't know the pipeline.

  • AGaMii 1 year, 8 months ago  | 

    Just Fantastic! Thank you Mr. Magee I'm a beginner of Houdini and it's really good for starting Houdini with the video definitely!

  • teamclover.llc 1 year, 7 months ago  | 

    The imported building only appears as a 3d logo in UE5. I just want to play around before deciding to pay and export .hda, is it possible for .hdanc files to work with UE5 in some limited capacity? I can't spend $250 on a tutorial

  • Rykers123 1 year, 7 months ago  | 

    For those just seeing the 3d Logo, make sure you have the Houdini Engine for Unreal installed. Then go to Houdini Engine at the top try clicking on "Connect Session" and "Restart Session". A windows dialogue box will appear asking you confirm and then it should be working after that :)

  • ErikBorchers 1 year, 5 months ago  | 

    Great tutorial. Thank you Greg and SideFX for making this.

    • ErikBorchers 1 year, 5 months ago  | 

      Oops I mean Robert instead of Greg :)

  • newkinostudio 11 months ago  | 

    The only issue I had during this tutorial was during the RBD animation import into Unreal 5.3. For some reason the files imported as a skeletal mesh with no animation. I'm not sure why and I went back a couple times to follow what Robert was doing but had no luck.

    Overall though, this tutorial was super helpful and definitely helped me get closer to where I want to be in terms of my Houdini Unreal workflow. Thank you so much Robert for this super informative series, learned so so much by just doing a tutorial a day.

  • Richard Klein 11 months ago  | 

    Using Houdini 19.5.493 and Unreal Engine 5.1, and the Houdini engine doesn't like attribute randomise on videos 3 and 4.
    Great and extremely useful tutorial, by the way.

    • mephiskaphelles 7 months ago  | 

      i had the same problem, try changing the order of the modules, i put the scatter module before the rotate and scale attributes, and it worked for me .

  • Zandermn 10 months, 2 weeks ago  | 

    I am new to Houdini, the experience are amazing.

    I am using Houdini 20 and UE 5.2. Just find out the mesh collision in Lecture 2 is not working by default. I have to chagne the setting from FMesh Description to UHoudini Static Mesh inside UE asset details -> Houdini Mesh Generation -> Static Mesh Method .

    Don't know the different here, could someone elaborate from here? Thanks

  • redminsstudy 7 months ago  | 

    Thanks! Good Tutorial!

  • aestarita 2 months, 3 weeks ago  | 

    Thank you, Robert! Great tutorial and guide, as usual. Note for those of you following this Tutorial after Houdini 20.5: The Overriding Instancing of Houdini Assets in Unreal has changed. It is possible to activate it again in the plugin settings under “Enable Deprecated Instance Variations”. An alternative is to create new inputs in your HDA to receive Unreal Geometry.

  • kamyar.dario 2 months ago  | 

    I'm so excited to learn all these techniques

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