FOUNDATIONS | PROCEDURAL ASSETS FOR UNREAL
TOTAL DURATION: 39m 39s
To create game assets using Houdini’s node-based workflow, it is important to start learning how to think and work procedurally. In this lesson, you will learn how to create game assets using procedural nodes and networks then deploy them directly into Unreal using the Houdini Engine.
Along the way, you will get to use different aspects of Houdini’s user interface. You will learn how the different UI elements work together to support you as you build your game assets.
This lesson was completed using Unreal Engine 5. The Houdini Engine for Unreal plug-in must be installed to complete this lesson. See Sidefx.com/unreal for instructions.
While the lesson focuses on Unreal, you can import the same assets into Unity using the Houdini Engine. Please note that Houdini Apprentice does not work with Houdini Engine plug-ins.
Houdini Foundations for Houdini 19.5 is now available as Downloadable PDF and a Print-on-Demand book through the Lulu Ebook company. This 224 page book contains 9 chapters designed to help artists take their first steps into Houdini.