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Welcome to Houdini Is Hip! In this series, we are going to be looking at how to use Houdini to create incredible 3D graphics and effects. Not only will we be looking at full CG applications for it, but also at how we can use Houdini for adding VFX elements to live action plates.
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COMMENTS
OneBigTree 1 year, 10 months ago |
I love this. Even though it is so fundamental, I still like watching good basics tutorials. The reason is this: There are still so many people involved in many productions who have no clue about VFX work even though they keep using the term.
If I had anything to say in this world I would make courses like this mandatory for all directors, DPs and producers directly involved in the process. That would make the work for the actual artists so much easier.....
1980 1 year, 9 months ago |
wow very impressive you really really know how to explain this, after watching a lot of videos it was the same, impossible to use houdini , but with only 12 minutes of your videos i begin to understand it please make more tutorials you are an excellent teacher.
PolyMarvels 1 year, 9 months ago |
Great stuff Moeen, thanks for a nice insight!
patricktannich 1 year, 9 months ago |
great explanation Moeen, you make the terminology and workflows behind very understandable and accessible, love it!
AlfredoSMC 1 year, 8 months ago |
Hi Moeen,
Is possible to render some shop-shaders in Karma ?
Nobody uses those shaders and they are not bad simulating in viewport (Flipbook),
I just want to know if Karma XPU reads them ?.
riisi 1 year, 7 months ago |
Very clear and simple! Thanks a lot. You have a talent for explanation. I will be happy with the next lesson.
harshpatel4514 1 year, 6 months ago |
So crisp, Thankyou
Renzell 1 year, 5 months ago |
Finally getting around to this one.
Interesting to see the Differences between house fast I get things done Today rather than the last Houdini Basics Playlist.
LukeP 1 year, 3 months ago |
I honestly think SideFX should hire you to do write a solid Houdini Foundations book. The way you explain things is exactly what's missing in SideFX' documentation.
Scara 1 year, 1 month ago |
You have explained this really well, thank you!
alialdouseri 1 year ago |
Thanks
motik 1 year ago |
Thanks!! Some of the best tuts out there!
arklost91 10 months ago |
I still loose volume, Any ideas why ?
brahimnz 9 months ago |
an amazing course. thanks.
edmond_si 8 months, 2 weeks ago |
May you add KinFX and Apex tutorials to this course
Monergist 5 months, 3 weeks ago |
I'm working through Part 6 of "Houdini Is Hip" and I've somehow gotten stuck. He asked us to create a Material Library in the stage and connect it to a SOP Import. Then, we're supposed to create a Principled Shader in the Material Library, but I don't have the option to do that. I can create a Material Network, and then within that created a Principled Shader, but not within a Material Library.
Here's the video. I'd appreciate any help I can get. I'm super excited to see these sparks fly!
WinterLightDP 5 months, 1 week ago |
Monergist -- make a Material Library and then create a Karma Material Builder. You'll find the Principled Shader inside that node. Be sure to keep the orange tag turned on, as that's the material flag, which is what the auto-fill looks for.
I've learned a lot from this series, and also the Nodebooks... hopefully you'll be covering the MPM solver and Copernicus soon also :)
umbertoeco 1 month, 1 week ago |
Fantastic tutorials! Wow!
windzerg 3 weeks ago |
this is too good
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