Achim Dietze

OneBigTree

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Germany
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Recent Forum Posts

Auto-uv and shortest path issue April 7, 2019, 12:02 p.m.

The gamedev sop-autouv node always gives me a completely unusable result when set to shortest path, independent of the input geo or the packing option: (Version is the latest for game dev and Houdini)

baking texture map to another mesh April 6, 2019, 10:30 a.m.

Same question. I have a textured Highres mesh, did a remesh and auto-uvs and now I'm trying to bake the diffuse texture from the Hires mesh onto the remeshed mesh with the new uvs.
Can't find a proper tutorial.

How can I drag the vieport dividers in a dual or quad viewport? March 2, 2019, 10:57 a.m.

Andr
Unfortunately it doesn't seem possible to do it even with python
http://www.sidefx.com/docs/houdini/hom/hou/GeometryViewport.html [www.sidefx.com]
http://www.sidefx.com/docs/houdini/hom/hou/GeometryViewportSettings.html [www.sidefx.com]

I can't see any useful function in these classes.

We'll seems they managed to get at least one aspect of the viewport on par with Blender's….. LOL…
Back to XSI…