Achim Dietze

OneBigTree

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Looking for an affordable rendermanager with Houdini support ? Nov. 11, 2019, 6:23 p.m.

Well, you don't have to look no longer.

https://prism-pipeline.com/pandora/ [prism-pipeline.com]

Installed in 30 seconds. Up and running in a minute. NO issues. Submit directly from within Houdini.

Time to smash HQueue into the bin.

Why is Houdini constantly making decisions for me? Sept. 6, 2019, 10:32 a.m.

EricSheng
pickled
BabaJ
The only problem is some artists make too many assumptions about other artists. Which is really what the implied original point of my post in this thread was.
Does anyone have to be overly presumptuous to think that no one likes to press T (or E/R) twice in order for the tool to switch to the new selection? Do you personally like the results you get with the PolyBevel? I could go on with many others.

There are (basic) things in Houdini that are broken and have not been addressed, even after reporting them, which I think makes the preferences discussion kinda moot at this moment. That is, unless someone's prepared to state that they prefer things that are demonstrably broken.

I agree with you Pickled, does anyone enjoy the Curve SOP in Houdini? It's so hard to use compared to Cinema4D's Curve tool.

Houdini is the only software I know where you have to delete something to get a simple closed curve.

Why is Houdini constantly making decisions for me? Sept. 6, 2019, 10:30 a.m.

Here is another simple example.

When you are modelling something in smooth shading, like a car for example, where you really need to see if the surface is smooth and even and you go into any component selection mode, you don't see your components, like edges and faces. You have to actively turn the edge display on and off to evaluate your work. In literally every other DCC app that is sold for modelling you get the components displayed as soon as you go into any components selection mode.
This is symptomatic for Houdini. It is neglecting the amount of time the user spends dealing with avoidable UI interactions. Admittedly, it doesn't make much difference if you are doing a sim that takes hours anyway. But it does matter, and all those little things sum up believe me, if you have to do some modelling on a tight schedule. And most of all these things constantly interrupt your workflow and force you to think about things you shouldn't think about. A good UI/UX gets out of your way as much as possible.

I sent a video to SideFX reporting these issues and a related bug almost two years ago: https://www.youtube.com/watch?v=EtDlQQ4dowA [www.youtube.com]

the second image is showing the bug I reported. It is still there in the latest production build. When you go to point selection mode first in a selected object, points are not shown, no matter what shading mode you're in. You have to switch to edge or primitive and then back to show the points.