Achim Dietze


About Me



Recent Forum Posts

Creating a partial edgeloop Jan. 18, 2020, 10:45 a.m.

Is there any way to a partial edgeloop with the edgeloop tool?
I know you can do it with the edge-divide tool, but that only creates fixed divisions and connects them. It also fails completely with selections that contains edges that share a vertex.
I am looking for something that takes a selection of edges into account and lets me slide the created edgeloop. Just like the edgeloop tool but for a set of edges.
Below is an example of a selection of edges and the result with edge divide. That is not usable at all.

Rizom Unwrap produces different results with the Labs bridge Jan. 10, 2020, 11:55 a.m.

When I'm comparing the full auto box unwrap directly in RizomUV for the same object I use from within Houdini with the box setting, the results are significantly different. This happens with all tested objects. This is most apparent with oblong or cubic objects, that should unfold nicely with box unwrap but somehow seem to get “pelted”.

Labd Map Baker Normal transfer and color issue Jan. 8, 2020, 2:17 p.m.

I noticed that the map baker seems to generate World space normal when it should transfer a tangent normal map.

Is this a bug or intentional?
As a workaround I have to create a second Quickmaterial and load the original normalmap into the diffuse channel and bake it as diffuse with the appropriate name.

In addition my diffuse map always receives a slight gamma or color change during transfer. Not enough to be cause by a wrong input gamma or something.

Any ideas?