Over 5 hours and over 50 individual lessons of free Houdini training to get you up and running with the basics.  The fundamental tools and concepts that every artist needs to know be able to work quickly and efficiently in Houdini. 

This is the first module in a 10 module series designed to take you from complete beginner in Houdini to comfortable and confident using Houdini as your day to day DCC.   


Module Contents

Section 01: User Interface

  1. Changing the UI Scale
  2. User Interface Part01 - Panes and Tabs
  3. User Interface Part02 - Playbar, Shelves, Desktops and Menus


Section 02: Navigating, Selecting and Transforming

  1. Viewport Navigation
  2. Basic Selections and Network View Navigation
  3. Transforms Part01 - World Coordinates and Moving Objects
  4. Transforms Part02 - Rotation, Scale and Handle Alignment
  5. Reverting to Defaults
  6. The Value Ladder
  7. Transform Modifier Keys and Middle Mouse Drag
  8.  The Handle Tool
  9. Transforming an Object's Pivot


Section 03: Working in the Viewport

  1. Handle Detachment
  2. Transforming Multiple Objects at Once
  3. Match Transforms
  4. Align State and Orientation Picking
  5. Viewports and Viewport Layouts
  6. Geometry Shading Modes
  7. View Radial Menu
  8. Quickviews
  9. Construction Planes
  10. Quickplanes
  11. Snapping Basics
  12. Snapping - Gravity and Occlusion
  13. Snapping - Depth Snap
  14. Snapping - Interior Snapping
  15. Snapping - Orient on Snap


Section 04: Contexts and Networks

  1. The Concept of Contexts
  2. Introduction to Houdini's Different Contexts
  3. Navigating Networks Part 1 and the Tab Menu
  4. Navigating Networks Part 2 and the Tree View
  5. Connecting Nodes Across Different Networks OBJ-MAT
  6. Root Level Network Directories vs Custom Network Mangers
  7. Contexts Overview Part 01 - GEO & OBJ
  8. Contexts Overview Part 02 - COP
  9. Contexts Overview Part 03 - ROP
  10. Contexts Overview Part 04 - MAT & VOP
  11. Contexts Overview Part 05 - CHOP
  12. Contexts Overview Part 06 - DOP
  13. Contexts Overview Part 07 - TOP
  14. Object Level vs Geometry Level Transforms and Coordinates


Section 05:  Working in the Network Editor

  1. Object Level Node Flags and Node Ring
  2. Working With Geometry Level Nodes
  3. Geometry Level Display, Render and Bypass Flags
  4. Wiring, Disconnecting, Copying and Merging Nodes
  5. Template Flag
  6. Lock Flag
  7. Laying Out and Arranging Nodes
  8. Comments, Colours, Shapes and Network Boxes
  9. Obj Level Organisation, Network Badges and Sticky Notes
  10. Quickmarks, Bookmarks and Network Overview
  11. Customising the Desktop for Multiple Network Views
  12. Background Images

 
 

CREATED BY

FRASER SHIERS

Fraser Shiers is an award-winning creative director and 3D generalist. He is the founder and principal instructor at Hipflask and the founder and director of Forge & Morrow. As an instructor, Fraser is committed to making it easy for artists to transition to Houdini from other DCCs. As an artist, he’s made work for some of the world’s largest brands and advertising agencies. In between creating Houdini training with Hipflask and producing work with Forge & Morrow, Fraser also teaches at the University of Newcastle in Australia where he lectures in 3D animation using Houdini.

More from Fraser Shiers

COMMENTS

  • BottleshipTeam 2 years, 8 months ago  | 

    Highly recommended for everyone starting or moving to Houdini from other DCCs. Very detailed filled with accurate examples explanation of all the basic UI and main tools! Really looking forward to seeing the next parts.

  • PhillipeTessier 2 years ago  | 

    I've been through a lot of Houdini for beginner training course but this one is by far best.
    In this 5 hours free course the author sets some really solid foundations on the most basic, yet useful/powerful, tools offered by Houdini.
    At the end of the training you'll feel comfortable watching and following any other tutorials.
    I also bought the next two sessions of this collection ( Houdini Geometry Essentials 01 - Components and Primitive Types, Attributes: Principles, Normals & Vectors ) and it it just ... as amazing !
    Each and every topic is split in small and digestible chunk which makes it easy to go back and forth in between lessons when necessary.
    If I recommend it ? You'll be crazy if you want to learn Houdini to not get into it !!!

Please log in to leave a comment.