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Explore 10 different Vellum nodes that can be used to set up cloth, hair, grains and soft body simulations in Houdini. Learn about the different types of simulation you can achieve then explore constraints and parameters that give you control over the results. Vellum can be a lot of fun and understanding these nodes will open up new and dynamic possibilities.



Motion Designer Based in Munich, Germany

More from Paul Esteves


  • danialghods 1 week, 6 days ago  | 

    Amazing Tutorial Series Paul, thank you!

  • FridayMarch27th 1 week, 6 days ago  | 

    Bravo! Compact accessible fun. It's Houdini time! It totally is.

  • krzys_kite 1 week, 6 days ago  | 

    The series I've been waiting for!

  • David Inlines 1 week, 6 days ago  | 

    Cool job!!! :)

  • flamefeather 1 week, 6 days ago  | 

    Thank you!

  • rynorigami 1 week, 6 days ago  | 

    Oh Yes! Thank you Paul! (:
    Part 5 seems to be private on Vimeo.

  • GSO 1 week, 6 days ago  | 

    This is so fresh. thanks.

  • ResilientPictureCompany 1 week, 6 days ago  | 

    Awesome, thanks

  • Shakaman 1 week, 6 days ago  | 

    Sweet! Thank you.

  • nikkes 1 week, 6 days ago  | 

    absolute legend! Really nice format!!!

  • theodoredaley 1 week, 6 days ago  | 

    Simply wow, the first time I have seen a tutorial that makes Houdini "feel" easy to interact with! Thank you for also explaining to add 4 substeps and various use case scenarios. Also seeing the same set up with various stiffness, bend, and constraint parameters really hammers home what we need to focus on to get differing results.

    I'm sure these must take quite a long time to create and edit but truly hope to see more and more and even more series created by you (Advection / RBD / Pyro vs Smoke)!

  • zasid 1 week, 6 days ago  | 

    Very nice to see thing coming from you. I really like your shot tutorials on Linkedin a big fan!

  • JorgeReynoso 1 week, 6 days ago  | 

    This is fantastic! I've learned so much from Paul on his instagram so I know it's going to be great.

  • Loudsubs 1 week, 6 days ago  | 

    Thank you for sharing so much great Houdini knowledge across the web Paul!

  • lightfarm 1 week, 5 days ago  | 

    Amazing !!! I've watched them all.

  • Md Aamir 1 week, 5 days ago  | 

    Amazing! Just wanted know. how did that time offset things with vellum balloons ?

  • PaulEsteves 1 week, 5 days ago  | 

    I'm just offsetting the keyframes of the restlength, so the balloons have time to fall and settle before I blow them up again.

  • fantome 1 week, 5 days ago  | 

    Brillant Paul, thank you for sharing your knowledge . ( i am already a big fan of your 30 secs series ).

  • blackurco 1 week, 5 days ago  | 

    Clear, compact and fun to watch! Brilliant work Paul

  • AhmedHindy 1 week, 4 days ago  | 

    for anyone having Houdini crashing on the balloon tutorial because of a strange openCl error, download the most recent version since it has a bug fix.
    The reason for the error is Nvidia implemented openCl 3.0 in its drivers and Houdini needed an update.

    • josekrlos 1 week, 3 days ago  | 

      Thank you for the information! I had this problem several weeks ago but the latest driver didn't work for me, today I try to re-install it again and I found another option called NVIDIA Studio Driver, and the problem was finally solved.

  • HazeBjornstugan 1 week, 4 days ago  | 

    Easily the greatest tutorial series for Houdini I have ever seen during all my years of working with Houdini. Short, concise and well explained. I also love the fact that you showed different examples with different parameter settings, that really helps explain what each different parameter does.

    Again, amazing stuff, thanks!

  • Em- 1 week, 4 days ago  | 

    Incredible work Paul, awesome to see some tutorials from someone as talented as yourself! Love it :)

  • tsiwt 1 week, 3 days ago  | 

    can't get past second 32 when I press play I get - OpenCL Exception: clEnqueueNDRangeKernel (-52)
    error wtf

    • josekrlos 1 week, 3 days ago  | 

      I have the same problem but is because of some Nvidia drivers issues, I'm using the 451.48 old version to make balloon simulations, but if you need to make renders with redshift or octane, you have to update the drivers again.

      • tsiwt 1 week, 3 days ago  | 

        Thank you! I just skipped the second one don't want to downgrade my driver for balloons lol. kinda sucks thou, hope sidefx fixes that.

        Oh and PAUL
        thanks for such amazing videos! you got a good teaching style!

        • josekrlos 1 week, 3 days ago  | 

          hahaha!! that´s a good point! no problem! and you are right!
          Paul is a Houdini Magician this is an amazing series, thank you Master!

    • josekrlos 1 week, 3 days ago  | 

      I found the final solution, you have to install the NVIDIA Studio Driver and the problem is solved.

  • PaulEsteves 1 week, 3 days ago  | 

    Thank you everyone for such positive comments! I truly appreciate all the comments!

  • GiantSpaceTurtle 1 week, 2 days ago  | 

    This is one of the best houdini tutorial series I've ever seen... great job

  • motionpunk 1 week, 2 days ago  | 


  • jim707jim707jim 1 week, 1 day ago  | 

    short and helpful

  • sdugaro 6 days, 4 hours ago  | 

    Fantastic series. Love the personality and pace!

  • vaughn813 6 days, 1 hour ago  | 

    Thank You, really Great insight

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