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jimc
Here's my attempt at recreating this comic image from David Nakayama (part of a tutorial on 3D total http://www.3dtotal.com/index_tutorial_detailed.php?id=1587#.UqanFVfYGcd) [3dtotal.com]

Modeling done with ZBrush and Modo, rigged, hair, and rendered in H. A little post work done in Photoshop.
jimc
Added face blendshapes to the rig. These were done using a whole series of Edit SOPs, with mirror turned on, and using the Sculpt and Edit tabs. For the Edit tab, I used the soft radius set to between 0.03 and 0.01 to make the point edits more natural.
Eyelashes were done with a DA I made that takes a surface as an input, creeps the curves along the surface and then creates the tubes over that. The DA can optionally render the tubes as curves instead with a VOP SOP to add in varying amounts of width to the curve.
jimc
Here's a little video of the rig in action. Starting at 11:00 you can see the face blendshapes being used.

http://vimeo.com/82502104 [vimeo.com]
jimc
Another video showing the character moving around.

http://vimeo.com/83741596 [vimeo.com]
jimc
Superbabe with extra-crunchiness. Uses cloth sims (H12.5), Pyro, Particles, shatter/rbd (H13). Rendered with mantra PBR, just managed to finish it before my HD license expired
Last image is comp'd, first & second are just a raw clay render and beauty render.
chevita
i like it very much,
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