Really hot topic here !
+++ 1 for h_improve !
MartybNz
You'll have 10 months more experience with Houdini than when this thread started; what do you think now? Bridge Tool, Bevel enhancements first thing to develop?
MartybNz
Anyone interested in better nurbs modelling like in MoI 3d, Moment of Inspiration? It's very clean and usuable non-polygon/sub-d based.
http://moi3d.com [moi3d.com]
Werner Ziemerink
I love that we can now move the transform gizmo to a temp location to edit with the ' key. Give us more of this, and I will be happy.
Werner Ziemerink
3 things I would like to see next.
- proper tweak tool (that works with sof selections)
- visual feedback on geometry when using soft selections.
- edge slide (that works with soft selections)
McNistor
What do I think about what? I didn't do any “real” modeling in Houdini if that's what you're talking about, only tests. The modeling tools and viewport interactions are still way too inefficient and/or buggy (as in giving poor results) for me to leave my current tools.
MartybNz
I guess I'm confused then. Can you outline what you want to resume here in the discussion if no tools, barring selections, have been improved in H14 and people have no more experience modelling in Houdini than before?
MartybNz
As far as I can tell the modelling benchmark is the Softimages toolset; that's a very visible mark to test against than. No further discussion needed.
McNistor
Alirght, that's great.
What format would you like these matters to be tackled in, a long thread like this one or each tool/issue with it's own thread?
vux
Some PySide fast modeling very-customizable tool system.
Preview of very simple (but not very last) features.
http://youtu.be/IsSWh4Bw6LM [youtu.be]