There's a great tutorial about particle streams over
here [
sidefx.com].
On the one hand you can see how powerful Houdini's particles or DOP systems are.
But on the other hand as an oldskool Softimage ICE user it makes my head explode every time he enters another and another VEX function into the editors.
I know it's so powerful and flexible, but it's a kick in the groin for non-TDs! I'm slowly getting the hang of plugging together VOP nodes because they're very similar of the whole ICE world. But VEX code (or scripting at all) is kind of scary and at the same time killing my creativity.
I could easily plug together all the things Peter Quint mentions in his tutorial in ICE, but 10 minutes after watching the tutorial I couldn't even remember how to switch the state in VEX!
Would it be possible in the future to also offer access to VOPs to “write” these VEXpressions in a visual way somehow?