Hi,
I'm doing mesh reduction on multiple objects using Houdini. I was hoping someone could help me get unstuck
Question 1:
I'm using an attribfrommap node that converts my grayscale map to weight values. This works great but I have not found a way to reload the texture. I have an absolute path to my Texture in the Texture path area but if I make a change to the texture on disk, I cant seem to get the updated texture into the attribfrommap node. Its like Houdini has the texture cached and doesn't reload it. (I also get old data if I switch to a new texture and then back to the old one)
Does anyone see what I am doing wrong?
Question 2:
I have a file node that is my geometry, I want to take the geometry file path from my input node, change it (changing the extension for example) and then apply it to another file node that writes the file out.
Ideally I want my network to iterate through all the file nodes in the scene amd go through the same polyreduce node and write out the files with a new name.
-Gisli