You are so right tamte, I should really not connect it like that
Maybe the problem is about this (This time I connect properly, as you pointed out):
-if I use the second input, I could choose if I want the geometry to be transformed “into this object” ( object merge in OTL) or “none” so the geometry gets placed on world 0,0,0.
-if I use the first input, it seems like the “none” option doesn't work (it does basically what “into this object” does).
I did some testing right now and this happens only if you create OTL directly from the SOP network. If you first create a subnet, and then turn this subnet into an OTL, the object merge transform works as it should. Is this working as intended?
Are there some good learning materials about production level structuring of OTLs and expected functionalities? Thanks in advance!