2345678910111213141200
June 19, 2014 21:11:09
Hello,
i have a simple question. If i fracture a cube, how can i smooth the surface again before it breaks in little pieces???
I hope someone can help me.
Sorry for my bad english.
PradeepBarua
June 20, 2014 07:08:52
Use facet sop or vertex sop to cusp polygon or normal respectively. If I got you right!!!!!!!
2345678910111213141200
June 20, 2014 13:26:36
mhhh i dont know. I want to export an breakable wall from houdini to maya.And if i fracture the wall in houdini, i see all the little pieces.But i want to see the wall like one object. So that i cant see the wall have more pieces.
I saw something about blendshapes. But i dont understand.
Sorry im a newbie .