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pelos
https://vimeo.com/92694172 [vimeo.com]
Lyr
Looks like a huge time saver! Are you going to make this available on Orbolt?

One thing I have been curious about is baking hair onto polygon strips for use in games. Do you think your system could work in such a way?
pelos
we still in alpha, testing some stuff and debugging others.

wont have support for games, since its easy to sweek a line along a curve and uv it. witch is what other pluggins from other 3d application usually do.

we might see in the future if something that can be added.
Lyr
Yeah sweeping it isn't the problem, rendering out quality information to the resulting geometry is the annoying part. If you added the capability to bake the rendered hair solution to a swept geometry plane, including an alpha for transparency, it would make these tools very compelling from a game development stand point.


You've done some really good work here, I look forward to seeing more!

Also are the guide curves placed manually or do you have tools for handling that?
pelos
showing how to modify the clumps,
close to the eyes, are non and they start to spread and increase size.
pelos
https://vimeo.com/105499906 [vimeo.com]
pelos
http://vimeo.com/pelos/houdinihair [vimeo.com]
Sadjad Rabiee
Very useful tool :wink:
pelos
we are almost done, just polishing and cleaning some internal nodes that are not needed and orginizing everything for the open beta.
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