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iwilson2
Hey guys,

I'm working on a meteor impact and I'm having a little trouble with the smoke shaders. I'd like to produce an effect of fire near the source of the emitter and lots of thick smoke trailing. I've messed around with the billowy smoke shader but it seems like I can either get a fiery look or all smoke. How can I find a happy medium?

I've attached the project file with a sample of the billowy smoke shader attached so you can see what I'm going for.
anon_user_37409885
You can run two simulations - one for fire, one for smoke.
iwilson2
I'll give that a shot, but is there a reason why the Billowy Smoke shader defaults to showing fire and really blown out colors? How can I adjust that to look more like smoke? haha
rweston
The Temperature->Temperature Field attribute is set to “density” in your billowysmoke shader - set it to “temperature” (no quotes) and you'll get a separation of smoke and fire coloration you can adjust with the ramps
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