Hey guys, just wanted to know what was the status on supporting multiple UV Sets via the maya plug in? I know this was mentioned previously in the sidefx labs forum (and could really use it right about now )
thank you!
grayOlorinYeah, that's expected. The Maya plugin sew the UVs together according to the uvNumber. And the plugin also handles the case where the UVs were originally sewn together (i.e. same uvNumber), but the UV coords are not longer the same (i.e. the UV topology changed). You could abuse this to get the UVs sewn is to create a “uvNumber” attribute, and set all the values to the same number (e.g. 0). Then, the Maya plugin will try to fuse all the UV, because they share the same uvNumber. This is probably the easiest way, but it'll probably be slow because the plugin has to do a lot of searching.
One thing I did noticed though is that UV Sets which are currently created in Houdini and did not exist in maya (which do not have the uvNumber attribute) will come through split. Is this as expected, or do you expect that coincidentally positioned UVs created in Houdini should be sewn in maya? If not, should I try to create the uvNumber attribute myself?
grayOlorinYeah, I've been trying to get to it, but I got sidetracked to other things (again). Soon…
Are you thinking you may attempt to also do the color sets as well? at that point I could represent any per point attribute in Maya as color sets