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Blackstone
Hello

I'd like to know if there is anybody has tried to generate the fur from the Houdini Engine from the .hip file or is this possible now ? Thanks !
awong
I'm not sure what you mean by from the .hip file. Houdini Engine is about bringing asset into other host application.

The Maya plug-in supports outputting curves from an asset. So technically, it's possible to generate fur from an asset through Houdini Engine. However, since each strand of fur is represented as individual curve in Maya, it's not very practical when the number of curves (fur) are large.
Blackstone
Oh Hi

Yes I tried, in Maya there are a lot of separated NURBS Curve which make Maya extreme slow and the renderer is also in low efficiency, I forgive this way, thanks !
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