ahfx
Oct. 7, 2014 20:27:38
Hello,
Id like to have groups of points in engine output separate nParticle nodes in maya. The same way prims in primitive groups will output separate mesh nodes.
In the Inputs and outputs of the houdiniAsset node thread, awong suggests something along these lines:
“Any Houdini group primitives that contain only points (no face, and no vertices) are outputted as Maya nParticles.”
So maybe my question is how do I add points to a prim group?
Adam
awong
Oct. 8, 2014 10:05:31
Points aren't primitives, so they can't be separated into different nParticles in the same way. The best thing for now is probably manually separating them into different OBJ manually. Houdini Engine will output different OBJs separately.
ahfx
Oct. 8, 2014 12:21:30
Ah simple enough, thanks!
rpickler
Oct. 9, 2014 08:08:17
What if the points were divided into particle system primitives using an add sop? Would that spit out as separate objects?
awong
Oct. 9, 2014 18:18:58
Ah, that's an interesting idea. That would work, because particle system is a primitive. So they do get split up into multiple parts by Houdini Engine. I just did a test and it seems to work. See the attached OTL file. Neat!