I have a basic grid setup that I have altered its Y axis with noise expression to create some bumps in a point sop. And at the end, I added a smooth sop to toned down the spikes.
What I want is to offset an object above surface no matter where it travels. So I copy and paste the noise value from the grid stream and into object's point sop. Now, since I have a smooth sop at the end of the grid stream, the object is not following along correctly…
So I would like to know how should I get the new Y axis value so my object would follow the the smoothedout-noised-grid better.
Please share what you think or correct what I might have done wrong, thanks!