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jm
Hi

Im trying to flood a small corridor in the scene but when i start to simulate, the particles seem to do some crazy stuff like changing the emitter location.


https://mega.co.nz/# [mega.co.nz]!LxdTBLqJ!iQWgHggJsXP-9edotE2RmqjiB4cE_fDpdsNPCmAkfDI
heres the scene file

Thanks
Sadjad Rabiee
That's because Position and Size of your Volume Container .
You can see this container in the viewport (You can see this in down of your uploaded image !) if you dive inside AutoDopNetwork and select flipsolver1 .

The Blue Box (Volume Area) should be placed on the particle's emitter.
Check attached file :wink:
Sadjad Rabiee
KILLER TIPS :
Also it's better for us if you upload your files on the Houdini's Forums , Not another sites , It's better and easier for you too :wink:
jm
Thanks
i also assumed uploading project files on here wasnt allowed since most forums frown on it.

Also i'm trying to run a different sim with PYRO and i cant figure out how come my shader looks so crap but when looking at videos explaining pyro and by simply just selecting an object and hitting the explosion button the shader looks pretty nice compared to mine?

Sadjad Rabiee
I don't know what tutorial you watched , But it's normal in Houdini.
Default Shader and Lighting is not very cool for rendering realistic fire and explosion. Specially you should change parameters of your shader to achieve better result.

I posted a topic about creating good fire before , I think you can use same way for creating perfect explosion too , Just check below topic :

https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=30857&highlight=Realistic+Fire [sidefx.com]

:wink:
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