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martinkindl83
Hi all.
Im facing problem about the layering materials in Houdini.
In Softimage its easy to use grid with some material and add extra material with texture with different look - imagine red packing tape (texture) on concrete floor (grid).

I would like to achieve the same level of freedom and easy of use. Im able to write custom shader based on copy/paste inside VEX nodes of Mantra shader but its very messy and unconvincing to change any parameters i want to modify. Anytime i want to modify any parameter i have to go to VEX and i have to be sure what parameter affect what (lets say i want to change reflection roughness).

Thank you for your inputs.
SreckoM
Maybe something like this? http://forums.odforce.net/topic/18139-convert-blender3d-shader/ [forums.odforce.net]
Just mix two BSDFs (of Surface models).
martinkindl83
thank you, that was helpful
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