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indicgvfx
Hello Everyone,
I was doing a flip sim and meshing it with vdb ,problems i m facing is
a) I am cutting down the bottom part with delete sop using bounding box,its getting hole at the top part, i dont know how to resolve it.
b) Mesh is getting too much of flicker.
c) Mesh coming out is too compact,how do i get the small details in splash.
d)is there any other awy to do a flip mesh in houdini with good details.


Thanks
circusmonkey
Hi,
I fixed a recent flicker issue I had on the edge of flip mesh where it interacts with the collision object. Example here

https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=35235 [sidefx.com]

Rob
indicgvfx
Thanks Rob for a quick response, i will try these settings in my file.Really fed up with that flickering in mesh.

Thank You
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