rossl
Dec. 10, 2014 15:40:59
hey guys, does anyone know how the curvesect sop works? in a way that can be explained in a vop sops? im trying to generate points on intersecting geometery but the curvesect sop isnt giving me what i want..if i knew how it works under the hood i might have better luck… thanks a lot…
PradeepBarua
Dec. 12, 2014 10:42:00
You can do this using volumes. Check attached file.
Original idea is taken from Jeff's video.
PradeepBarua
Dec. 12, 2014 10:48:05
In attached file I used three techniques:
1. standard volumes (almost replicated Jeff's idea)
2. fog vdb
3. distance vdb (SDF)
You can also use volumemerge or volumemix instead of vdbcombine.
PradeepBarua
Dec. 12, 2014 10:59:45
You can also use vdbactivate(Reference and Activate Using VDBs). But I found that It require highres vdb to give proper intersection.
rossl
Dec. 12, 2014 19:24:23
thanks a lot guys helps a lot…actually i realized an easier to get the same result using a simple ray sop.. lol some times i think to much when usually there's an easier way…
rossl
Dec. 12, 2014 19:25:44
and thanks PradeepBarua for your example appricate that