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rossl
hey guys, does anyone know how the curvesect sop works? in a way that can be explained in a vop sops? im trying to generate points on intersecting geometery but the curvesect sop isnt giving me what i want..if i knew how it works under the hood i might have better luck… thanks a lot…
PradeepBarua
You can do this using volumes. Check attached file.
Original idea is taken from Jeff's video.
PradeepBarua
In attached file I used three techniques:
1. standard volumes (almost replicated Jeff's idea)
2. fog vdb
3. distance vdb (SDF)

You can also use volumemerge or volumemix instead of vdbcombine.
PradeepBarua
You can also use vdbactivate(Reference and Activate Using VDBs). But I found that It require highres vdb to give proper intersection.
rossl
thanks a lot guys helps a lot…actually i realized an easier to get the same result using a simple ray sop.. lol some times i think to much when usually there's an easier way…
rossl
and thanks PradeepBarua for your example appricate that
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