Hey all,
I am making a 3D model for a sculpture I want to build that uses mirrors. The mirrors have to reflect eachother in a certain particular way. I wanted to mock this up in Houdini to calculate how the mirrors will be interacting before I build it in real life, but the closest shader I could find to do this is the “chrome” shader. Can anyone advise me on a good shader/parameter set-up for a mirror surface that acts as close to real life as possible?
Thanks!