NNois
Jan. 6, 2015 09:18:24
Hi,
I'm tring to process an alembic sequence, where mesh is randomly disconnected (made of patches) but UVs are ok and needs to stay in place.
Unlike softimage when i try to fuse or consolidate points, the operator wipe the uv sample coord too so i experience big bleeds where patchs are fused.
I need this to compute smoothed normals.
Can i fuse without wiping UV samples ? Maybe another workaround would be computing normals considering disconnected adjacent polygons…
Thanks
halfdan
Jan. 7, 2015 18:50:58
NNois
Hi,
I'm tring to process an alembic sequence, where mesh is randomly disconnected (made of patches) but UVs are ok and needs to stay in place.
Unlike softimage when i try to fuse or consolidate points, the operator wipe the uv sample coord too so i experience big bleeds where patchs are fused.
I need this to compute smoothed normals.
Can i fuse without wiping UV samples ? Maybe another workaround would be computing normals considering disconnected adjacent polygons…
Does promoting the ‘uv’ attribute to vertex, prior to fuse, help?