Hello all, this is my first post here,
We are a small team and Houdini (especially the fluid FX side) is of great interest to us, our pipeline is based on 3ds max. We would like to know how compatible these two software are and how flexible is the connection between the two.
We are looking to utilize Houdini particle/ocean/fluidfx system but we need to render these in max with Vray, how do you bring the fluid sim into 3ds max to render including foam and additional particles with the main fluid geometry body.
We have read that there is a connection plugin “Houdini engine” for 3ds max whch may not be out yet but that would also cost extra for us , is there a way to do all this without such a plugin?
We would be diving into Houdini further soon however we wanted to get a heads up on our expectations regarding this workflow/pipeline.
Any help from max Houdini experts out there is most appreciated!
Many thanks for your time,