Hey,

has anyone managed to get this working with VDB from polygons sourced? Also has anyone got it to work super sticky? For example have it stick and then rotate the object upside down and have it sticking with the outside surface slowly dripping off?

The closest I've got is using a fluid source with add object motion turned on, but I cant seem to replicate that using VDB.

Also another quick question, Using Add Object Motion, will add the translate values from Geometry level. I can't seem to get it to target animation in SOP level, any ideas there?

Thanks!