Search - User list
Full Version: dandelion Pop Dop animation - rotation problems
Root » Houdini Learning Materials » dandelion Pop Dop animation - rotation problems
ciliath
So i've got this pop dop setup in H13 that generates a vast field of particles being affected by wind and noise fields. When i then hook up the particles flow with a copy node contraining my dandelion seed mesh, well… the rotation just seems off.

So what i am wondering is, is there an easy way to hook up a point constrain to all of this points to have each dandellion mesh be more dynamic in relation to their respective particles velocity?

Or if theirs any other way to do it? :p

help would be very appreciated
ciliath
yay, managed to solve most of my problems with chops

Made a duplicate of my particle network which i gave some spring and lag to, thus ending with a particle system that dragged after it's succesor.

I then calculated the vectors between the old and new points and made that my new velocity attribute.

I now have a dynamic animation that i can easily tweak
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Powered by DjangoBB