Werner Ziemerink
Feb. 23, 2015 07:42:52
Is there a way to only show selected objects in the UV viewport?
I'm working on a model that has lots of sub parts, and going into the UV view becomes really hard without hiding all the other objects first.
Any ideas?
malexander
Feb. 23, 2015 09:48:35
You can switch the object mode to “Hide other Objects” in the menu directly beside the view layout menu in the viewport path toolbar (2nd icon from the right).
I'm not sure why the UV view allows multiple object by default.
Werner Ziemerink
Feb. 23, 2015 09:54:41
That was the first thing I did, but it does not work in the UV view. Not sure why.
I will submit a RFE
malexander
Feb. 23, 2015 10:54:03
Hm, that's odd, it seemed to work for me. Perhaps version differences?
anon_user_37409885
Feb. 23, 2015 14:45:17
Working here in OsX H14.0.251, Nvidia
Note you have to go into the geometry level, at the scene level it will show all UV.
Werner Ziemerink
Feb. 24, 2015 16:32:52
Downloaded the latest build and it seems to work fine now. Thanks and sorry for the noise.