C. Caelistus
Feb. 25, 2015 04:33:47
I am loading a houdini asset in unity but for some reason the soft edges became hard edges and the verticecount tripled.
Is there a way to prevent this?
im using houdini 14.0 and unity 5.0
thanks anyway
Sadjad Rabiee
Feb. 25, 2015 09:14:36
Houdini's Point are not same with Vertices in other 3D applications.
For example if you have simple Box in Maya with 8 vertices and set Normal's angle to some bigger number for achieving soften edge , this box has 8 vertices again , But if you have a simple Box in the Houdini and use Facet SOP for setting Notmal's Angle (to achieve Harden or Soften edges) , Houdini use unique point for each primitives (face) , in this case you have 24 vertices !
I think that's reason for why vertices count is tripled.
Because these points for primitives (faces) aren't shared (they are unique per primitives) , So your Normal's angle in the Unity is Hard !
You can use Vertex SOP node for defining normal's angle instead of Facet SOP.
I think this is your answer :wink: