I get this:
HoudiniErrorUnsupportedPlatform: Exception of type ‘HoudiniErrorUnsupportedPlatform’ was thrown.
HoudiniHost.getEnvInt (HAPI_EnvIntType int_type) (at Assets/Houdini/Scripts/HoudiniHostWrappers.cs:60)
HoudiniHost.displayHoudiniEngineInstallInfo () (at Assets/Houdini/Scripts/HoudiniHostLinker.cs:206)
HoudiniMenu.about () (at Assets/Houdini/Editor/HoudiniMenu.cs:115)
I'm doing this in a google cardboard project.
Could it be that houdini engine doesn't like the android project?
I'm very green at all of this, but I also can't see my baked otl in unreal, when I launch it on my phone.
It seems fine in the editor, but on my phone I only see the shadow.
Most of this is probably user error, but at least I'm beta-testing the “dumb side” of the spectrum