ttvdsfx
Hello! I've located the issue

It was caused by string define being passed from build.cs file. I've committed a fix and it should be in tomorrow's build as a well as available through Github tomorrow.

Thanks for your help!


Thanks so much for the fix! I just recently tried rebuilding this time with the latest houdini build you mentioned in the github and with UE4, 4.8.1.

Success!

Thanks again for the updates