Hello! I read this page on how VOP networks need to use parameter nodes to work correctly when they're compiled for Orbolt
http//www.orbolt.com/faq/question/24/vop-based-shaders-troubleshooting
I'm assuming this applies to the Attribute VOP in SOPs as well? And, does this also apply to the Wrangle node? Do we need to create spare parameters on the wrangle node and reference those in the snippet, or are we safe to use the “ch” function(s) within the VEX snippet?
Thanks!