Hi,
I'm working on a tool using Houdini Engine and PySide in Maya, and when I launch the tool, I have this error:
# Error: line 1: Error in maya.utils._guiExceptHook:
# File “C:\Program Files\Autodesk\Maya2015\Python\lib\site-packages\maya\utils.py”, line 318, in formatGuiException
# exceptionMsg = unicode(exceptionObject.args)
# UnicodeDecodeError: ‘ascii’ codec can't decode byte 0xe9 in position 24: ordinal not in range(128)
#
# Original exception was:
# Traceback (most recent call last):
# File “<maya console>”, line 5, in <module>
# File “D:\WORK_DEV\_Github\HCom_Maya\HCom\HComMayaUi.py”, line 1, in <module>
# from maya.app.general.mayaMixin import MayaQWidgetDockableMixin
# File “C:\Program Files\Autodesk\Maya2015\Python\lib\site-packages\maya\app\general\mayaMixin.py”, line 34, in <module>
# raise ImportError, ‘%s, %s’%(e1,e2)
When I launch maya without Houdini engine loaded, it works fine ( even if I load it afterward ), it seems that there is a problem between dlls used by PySide in Houdini and PySide in Maya, is there a way to force Houdini Engine to not load PySide dlls when it is loaded in Maya ??
Thanks,
G