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maxbel
Hi,

I've been trying to have an animated fracture static object interact with a smoke simulation and have been experiencing some issues. Here are the steps :

1- create a rbd packed object simulation (in the dop network
2- cache the packed object simulation
3- import the packed objects
4- unpack the packed object into ANOTHER dop and have it interact with the smoke.

Please take a look at the dopnet inside the smoke_sim geo. I'm pretty sure this is a collision issue going on here.

Is there a more efficient way to do this kind of work? Any help would be greatly appreciated!

Thanks,

Maxime
gui2one
+1 for this question.
I REALLY would love to know a way to do this too.
tamte
you can use Deforming Object tool from Rigid Body Shelf for that
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