I am getting there on the look and function of my black hole, but now I am running into two issues that are affecting me preparing to get the whole thing put together. The first one that I would like to address is the RDB objects being deleted when they collide with the black hole. I have been searching and have been unable to find even a bad way of doing this. I had a classmate suggest just moving the objects to some obscene distance away from my frame, but that would leave them in the simulation and when I get to where I am doing my final scene, that wasted geometry will become a real problem. I need it to destroy it and store the relevant data.
The issue is my black hole growth simulation. I am struggling with getting my getattribute() vex function to work properly. I can't seem to get the number into my calculations. Again, I have dug and dug and not found any good straight answer for how to do it. What I have is a Detail attribute that relates to the total mass that the black hole has destroyed which will then do things like increase the gravity of the attractor as well as the radius of destruction and of many parameters of the geometry of my black hole itself. It is a fairly important skill that I can't seem to get right.