Hi, I'm trying to solve a little problem and till now I can't find a solution.
The point is:
I have a collider and a POP system.
The collider's mesh isn't closed and supposedly there's no way to close it in a good way. So I thought to scatter points on the mesh and then import them to the popdop, use a popvop and check if the particles are at a distance less then “x”, if so “do something” … now my big problem is how can I iterate that check on all the scattered points. Or: there's a better way to do that and achieve a well defined collision detection without using volumes (as I don't have a closed object)
Thanks in advance!
Marco