Probably best to use an example asset that has this working. I attached such an example.
When you instantiate the example asset in Unity you should see a parameter in the Inspector called “Test Geo Input” under Houdini Asset OTL (Script) > Inputs. If you drag any other Houdini asset with geometry or a pure Unity mesh onto that parameter the weird looking text should be replaced with the input geometry with some point jittering applied to it.
If you open the asset in Houdini you'll see the Object Merge node in there. The only thing that needs to be done for it to show up in Unity is to promote its “Object 1” parameter to the asset's top level parameter via the Type Properties window.