tinyparticle
So for the future, Apple seems like it will drop support for OpenGL and they also look like they are not going to support Vulkan either. If Metal is the only API Apple will be supporting then what would that mean for Houdini users on Apple platform ?
I have just as much news about Apple's plans as everyone else - none

Apple plays their cards very close to their chest.
However, I'd be surprised if they dropped OpenGL, especially while Metal is not an effective replacement. They'd effectively kill all non-mobile gaming and high-end apps on OSX. Perhaps once Metal does gain Tess and Geom shader support, they might think about dropping GL, but I think we're safe for now. If Metal also gained a GLSL shader cross-compiler it'd be much easier to port to (we have over 1000 GLSL shader files).
Vulkan 1.0 is missing Transform Feedback so Houdini can't be ported to it right now anyway. The Vulkan team is aware of this and it'll hopefully make its debut in the next cut of Vulkan.
Also, the startup times used to be much quicker and is now much slower, and strangely even slower running from the terminal.
That could be something on our side. Hard to tell because I have a very old Mac Pro, and Houdini has always taken forever to start up on that.
As for the AMD AA bug, I'll ask them about that again. Haven't heard anything from them in several months.