When creating a Houdini Engine asset in Unreal you can specify a SOP input as a curve input. Once you choose curve input Houdini Engine presents you with a lot of options: Polygon, Nurbs, Bezier, CVs, Freehand, Breakpoints.
So far I can only get it to show the start and end point of a line. Am I doing something wrong? Are curves not fully implemented yet? Just curious how to create a multi-point or bezier curve in Unreal.
Checked both docs and couldn't find much, hopefully not missing something obvious Simple scatterLine otl attached.