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Full Version: Update existing baked blueprint instead of baking a new one?
Root » Houdini Engine for Unreal » Update existing baked blueprint instead of baking a new one?
sihoyokoi
Whenever I clicked “Bake Blueprint” button, a new blueprint will baked static mesh appear. Is it possible to update an already baked blueprint with new static meshes instead of creating a new one every time.

Same goes baking static meshes, there should be a way to simply update to existing baked static mesh instead of always baking a new one.
ttvdsfx
Hello.

Thanks for your suggestion, we can definitely add that feature!
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