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Hello, I just downloaded and installed latest houdini /engine plugin. I created a simple asset using a plane which is UVed and that's basically it. The only control parameter right now is size, which I have default to 1.

When I bring this asset to UE4 the generated mesh size was unexpected, I was expecting either 1, 10, or multiple of, but my default plane baked at 50x50 cm, thought this was kinda odd.

Bug or something I'm missing?

Thank you
Hello Eric!

We provide scaling option in Edit->Project Settings->Houdini Engine (Geometry Scaling and Import) section. Adjust it and re-import the asset.

Hope this helps!
I completely missed those plugin settings, that worked, thank you!
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