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Full Version: How to fix Polly squares on geo?
Root » Houdini Engine for Unreal » How to fix Polly squares on geo?
i73
Hey guys, I am trying to export an LSystem with metaballs and I can't seem to get it right…

How can I get rid of the pollys for a more smooth surface, and yes I have used smoothing.

Thanks!
sl0throp
NormalSop and use a large angle 89.
i73
sl0throp
NormalSop and use a large angle 89.

I am using Houdini 14, I don't see normal sop.

thanks for the reply

i73

Okay, I am stupid… Sop is a node…

Okay so I have that hooked up and it's not doing much?
grayOlorin
try a few things:

- make sure the normal sop is set to points and not vertex
- try adding a fuse SOP to connect points (I cannot remember what convert meta actually outputs.. if you middle mouse, is it a polygon?)
freaq
you need to apend/place a convert node before the normal sop
set it to convert to polygons
then you can get the “soft” normals you're looking for
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