Hey guys, I am trying to export an LSystem with metaballs and I can't seem to get it right…
How can I get rid of the pollys for a more smooth surface, and yes I have used smoothing.
Thanks!
sl0throp
July 25, 2015 10:06:03
NormalSop and use a large angle 89.
i73
July 25, 2015 13:25:17
sl0throp NormalSop and use a large angle 89.
I am using Houdini 14, I don't see normal sop.
thanks for the reply
i73
July 25, 2015 20:59:27
Okay, I am stupid… Sop is a node…
Okay so I have that hooked up and it's not doing much?
grayOlorin
July 31, 2015 00:24:45
try a few things:
- make sure the normal sop is set to points and not vertex - try adding a fuse SOP to connect points (I cannot remember what convert meta actually outputs.. if you middle mouse, is it a polygon?)
freaq
July 31, 2015 17:44:07
you need to apend/place a convert node before the normal sop set it to convert to polygons then you can get the “soft” normals you're looking for
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