Hi,
I'm reading in a bgeo cache with a hda that just contains a file sop.
Engine correctly loads the particles and maps the per point attributes to dynamic per particle attributes in maya.
However, if i try and query these attributes using
particle -id X -attribute Cd -q particleShape
or
particle -order X -attribute Cd -q particleShape
i get the error:
// Error: line 1: Could not find specified particle. Please check the value passed to -id or -order. //
but the particle does exist
If i do the same thing with a maya created nparticle system i get the value of that attribute from the corresponding point.
Is there a difference in the attributes the houdini engine creates and the ones maya creates?
The reason i am asking is that i can't get arnold to pick up any of my custom attributes (floats and vectors) from houdini engine nparticles (apart from rgbPP)
It does work with maya nparticles.
Anyone have experience with this?