hi all,
our team is planing for a new company(startup) and i want to make a proof of concept with a game engine (unity or unreal) for showing to the investors.
sadly i can't give information about the product but i can say what i want todo.
i have to make a configurator for a product and when the customer changes a parameter the product changes is shape.
for that i need in background a geometry engine for the product manipulation. because it's a proof of concept it doesn't have to be 100% correct or must run on a tablet or smartphone. maybe it will run on a windows(x86) tablet but even that is not a must.
1. approach
i have read that in the unity editor at runtime the houdini engine works so when this is true i can make a interface for the unity editor and can use houdini engine for that. would that be correct?
is it also possible in the unreal engine todo something like that?
2. approach
use the game engine make a runtime game(interface) and run houdini in the background as a service that creates mesh files on the fly. like in this old video:
https://www.sidefx.com/index.php?option=com_content&task=view&id=1827&Itemid=344 [sidefx.com]
it would be nice if someone can give some tips or advice which way to go.
thx
francis